I'm not going to go into detail about how to make maps,
but I will at least give a few pointers to get started.
Map editing is actually quite easy, once you get the
hang of the editor, which by the way, is built into the game!
You can download a
very good tutorial, which incidentally is the one I
used to get started, but there are several things it
DOESN'T tell you..
- You -MUST- back up all your existing maps first, by copying
them to another directory or zipping them up or somthing. If
you ever edit and save a map that uses existing terrain data,
as with any server-side map, it will modify that map data
just enough that you'll never be able to play any mission again
that uses that terrain when logging into a version 1.11+ server.
After saving your missions, you need to restore the other maps
from your backups. Earlier versions of the game didn't have
the cheat-checks that this seems to trigger.
- The tutorial mentions going into walkthrough mode (F5)
but doesn't tell you how to get back into the editor. You
do this by pulling up the console (~) and typing MEmode();
(which stands for "map editor mode").
- If you want your objective switches to have names (for
when it says "so-and-so claimed such-and-such for the
Blood Eagle team"), you can ONLY set this by editing
the .MIS file by hand. Pull it up in notepad and add
a line like this to the appropriate section, with
whatever name you want:
objectiveName = "Central Tower";
- When editing the "mission center" data block, try to
make the mission area a square, or nearly a square,
otherwise the map on the command screen will be badly
stretched.
- If objects don't seem to work, or are invisible from
certain angles, then change it! Yes, there are glitches
in the game, and sometimes it keeps you from setting
things up preceisely as you want.
- When turning a day mission into a night mission, or
vice versa, please remember to change the palette
and haze colors etc. It looks really bad to have the
terrain haze out to something in complete contrast
to the sky.
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