GETTING STARTED
The first step is to be able to open the editor and
to be able to move around, and do some basic things
without it crashing.
Before getting started, I'd recommend binding some
keys. You'll find in the editor that you can still
use S,D,F,E to sideslip around, but rotating the
camera is harder... So run the game, go to the
keyboard setup, and you'll see that by default there
are no keys assigned to pitching and rotating the
camera. I'd suggest assigning the arrow keys for
this.
Then on to getting started...
To start a new map, first you need to choose an existing
terrain (like I said in the intro, we're making only
server-side maps). Once you've chosen a map that has a
terrain you like, open up the base/missions.vl2 file,
find that map's .MIS file and save it under base/missions
(if the directory doesn't exist yet, then create it).
Then, rename the file to the name you want (or just a
temporary name). Open up the .MIS file in a text editor,
and see if one of the first few lines is a "DisplayName="
line. If there isn't one, don't worry about it for now.
If there is, change it to match the name you want. Also,
change the "MissionTypes=" line to be the type you want.
For instance, if this is to be a CTF map, make it "CTF".
Save your changes, and exit the text editor.
Now you're ready to begin. Run the game. With the current version,
chances are you'll get a UE every time you attempt to place a
building ('interior'). Not everyone has this problem. If you don't
have the problem, the Interiors will be placed and appear entirely
black until you hit the "relight" button. If you DO have the problem,
you'll get a UE. Here's how to get around it:
On the left, you'll see a drop-down menu called "DROP".
Select "to ground". Then turn your view so you're looking
straight up at the sky. Select your interior. It'll be placed,
but outside your view. Click "Relight", and then you can now
turn around and look at your new interior. Then you can switch
"Drop" back to "Camera center" or whatever you want for placing
other objects.
Before map editing, I'd recommend setting the screen
resolution higher than you normally play at. I've found
1280x1024 to be comfortable for editing. It allows you
to see more on the menus, as well as more details in
the world-view... and since you don't have players
running around doing things, it's not as slow as trying
to play at that resolution.
Go to "Host" in the Game menu, select the map, and
enter a password just to make sure no one can log in
while you're editing.
If you set your map to CTF, you'll find it in the CTF
list under the name you just gave it. Load it up. Don't
spawn, just stay in observer mode. Then press Alt-E to
open the editor. Now you can begin making your map!