NecroBones TRIBES-V


September 15, 2004
Well, I downloaded the pre-release of the map editor and messed around with it a bit. IT's completely different than any Tribes map editor that has come before it. Granted, it appears to be significantly more powerful, but also less intuitive, more complex, and with a steeper learning curve. The beauty of the Tribes1 and Tribes2 map editors was the fact that once you learned a few of the nuances of how the mapping worked, you could hack out a decent map in a few hours. It allowed you to focus more on the gameplay decisions and less on texturing, lighting, etc. Granted, if your goal was to make a completely custom client-side map, with custom prefabs and new objects, I'm sure the complexity would rise accordingly.

Since I have always been a much more casual mapper, I'm not sure if I have the time and motivation to learn the new mapping tools. I'm not saying I won't; just that I can't promise anything at this moment. It's possible I may turn my creative endeavors towards a differnt aspect of the game, perhaps skinning. We'll see. :)

September 14, 2004
Welcome to my new Tribes-Vengeance section! I had many doubts about whether TV would be any good and whether I'd be interested in playing it. Well, now that I'm messing with the open-beta version, I have to say it's a lot of fun. I'm going to miss the shrike, but I have to also accept the fact that my days as a flying ace might be over anyway, since Planetside has ruined my shrike skill (the Reaver was very different, but clearly similar enough to confuse the issue).

I can't say whether or not I'll be doing more mapping for sure, but if the editor is decent and flexible, I'm sure I will. Stay tuned!

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[All content Copyright 2004, Ed T Toton III, All Rights Reserved]

Keywords: Starsiege Tribes maps Starsiege Tribes missions Starseige tribes game dynamix starsiege tribes editing editor action shooter strategy game