Old News
(an oxymoron?)

[Image Gallery] [Main] [necrobones at necrobones dot com]
July 18, 2000

In case you're wondering where the inspiration came from for the Arecibo and Relay-Station maps, here's a link to one of my other projects that's been on hold for years now: SETI. I'm tempted to make another map using the dish... I just love that thing. :)

July 12, 2000

Well, that was fast. My server is up and running, at least for now. I'll try to keep it running 24/7. Try setting a filter to look for either "ADP" or "NecroBones" and you'll find it. It's running the latest Insomniax mod, and all the standard CTF maps plus my own and one or two others.. Since it's brand-new, expect some tweaks and changes. Enjoy!

July 12, 2000

Things have been a little quiet here lately. July is turning out to be a very busy month for me, between various hobbies, conventions, obligations, and now a funeral.. I'm not sure if I'll get any more map-work done in July, although I would -love- to debut one or two new ones at UVALAN2. I'm looking forward to some serious CTF action there!

The good news is that I may soon be able to get a tribes server up and running nearly 24/7 soon. This is not garaunteed, but if and when it happens I'll announce it here, and you can find it by setting up a filter for "necrobones".

June 29, 2000

Two new maps! Witch-Hunt is a foggy wooded area with very high gravity but a relatively small battlefield. It'll be a low-to-the-ground fast-paced slugfest. Try and see if you can figure out how it got it's name. :)

The second map is the one I mentioned in the last update. It's definitely a map for advanced players, but I think some interesting strategies will emerge. The map is called "DeepSpace".

June 26, 2000

I just added "pic" links to the map descriptions on the left. Also, I have two maps nearing completion, one of which has pictures up in the gallery already under the name of "starship-battle", though the name will change before release. I really like that map in particular, since the ships have lots of hiding places along the hull and in the engine nacelles, and also it has parked shuttlecraft that are capturable objectives. I think most of you will get a kick out of it when it's done.

June 15, 2000

Two-Towers is out! Have fun. :)

June 13, 2000

I'll be releasing Two-Towers soon, for those who are interested..

Also, I'd like to point out that I'll be attending UVALAN2 (information is at Cheater's Wayside) next month. I look forward to carpet-mortaring all of you who attend (or falling to your frisbees of death, whichever happens first!).

June 8, 2000

DustStorm is now available! Check it out! Meanwhile, Two-Towers is almost ready for release, but I'm sitting on it to make sure I don't get any last minute ideas (so far I've had several sudden insights for it). I've also added a screenshot for Two-Towers, though keep in mind that the antenna you see was not kept. This is the same screenshot featured as the pic of the day on PlanetStarsiege today.

June 2, 2000

DustStorm is close to completion, and another map is in the works as well. Expect one or both to be available sometime within the next week.

May 31, 2000

You can now download some of my custom reticles from the new reticles page.

May 31, 2000

I've just added a Design Notes page, with a description of what I did to make each map, as well as why I made some of the choices I did, etc.

May 30, 2000

My 11th map is well underway. A screenshot of "DustStorm" has been added to the gallery. Hopefully the horribly short viewing range will promote teamwork. :)

May 30, 2000

We've now moved over to PlanetStarsiege for greater bandwidth and exposure! Woohoo! To celebrate, I've made the RelayStation mission available for download, so enjoy! The counter has been reset to zero in the process of using a local counter.

Also, I've added an "installation Instructions" button above, and fixed the HighSpires-ted link on the left..

May 29, 2000

The tutorial link on the editing page didn't copy right for some reason (damn netscape), so sorry for the inconvenience. I've corrected it, and the tutorial should now download without a problem. Good luck with your editing!

May 26, 2000

Two things so far today.. First off, I've added a Map-Editing tips page, which you can see here.

Secondly, I screwed up again last night with Arecibo, which is rather embarassing. NOW the correct version is up, and I've named it version 1.2. This is what happens when you edit maps on two computers and lose track of which one has the latest version.

May 25, 2000

I just updated Arecibo to version 1.1. It's the version I actually meant to distribute originally, but somehow put an older copy up by mistake. This one puts the respawning turretpacks on the platform instead of the back of the bases. Little else is changed.

May 24, 2000

I added some more shots in the image gallery, so you can see a few more of the sights in my maps, including a view from atop the tall spire in HighSpires.

May 24, 2000

Well, we've received over 200 hits in 24 hours, so it looks like we're off to a good start! RelayStation is coming along well, and is mostly finished, but I want to play around with it some more before releasing it. If anyone has any comments or suggestions about the maps already available, I'd love to hear about it. Enjoy!

May 23, 2000

The "Image Gallery" is now online and may be added to every once in a while. I've started it off with a few interesting shots of the maps, including about 5 from the as yet unreleased RelayStation.

May 23, 2000

Ooops, I mistyped a few of the filenames on the left. It's been corrected now.

May 23, 2000

I just got this page set up, finally.. This site is primarily intended for distribution of my maps, as well as provide a space to make announcements about the ADP Tribe's activities or whatever. The actual specifics will be worked out later, but for now, please feel free to download my maps and thoroughly enjoy them. I've started this page off with the 9 maps that are complete so far. Unless otherwise specified, they're version 1.0 of the maps, and might be revised later, but for now appear to be in great working condition. I really hope to start seeing a few of these show up on some of the servers I play on, and in fact may try to speak to a few of those admins about running some of them. I've gone to great lengths to make sure the maps are relatively bug-free, balanced, and creative (including some unusual cavernous maps, and a few grand-scale structures). Enjoy!


[Image Gallery] [Main] [necrobones at necrobones dot com]

[All content Copyright 2000, Ed T Toton III, All Rights Reserved]

Keywords: Starsiege Tribes maps Starsiege Tribes missions Starseige tribes game dynamix starsiege tribes editing editor action shooter strategy game